Three Play Effects: Eliza, Tale-Spin, and SimCity

نویسنده

  • Noah Wardrip-Fruin
چکیده

I n the mid-1960s Joseph Weizenbaum created a stunning piece of software. Years before HAL 9000's screen debut in 2001: A Space Odyssey, this software, Eliza, made it possible to have a conversation with a computer. Eliza's most famous script,Doctor, caused the software to parody the conversational patterns of non-directive therapists during an initial visit. While Eliza/Doctor can seem quite smart at first blush, each script for Eliza is actually just a set of linguistic tricks. Most of these tricks use keyword-driven "decomposition rules" to take the user's last statement, divide it into pieces, and selectively reuse portions to rephrase it as a question.

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تاریخ انتشار 2007